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Matt33

Posts: 344 Impossible King

#21 [url]

Apr 9 13 11:29 PM

Re: Super Stickman Golf 2: The Hats.

Good news, they're planning to improve "balancing for the final hats and tweaks to the amount of currency that you can earn." Might want to hold off on any more pricey hat purchases until the update comes through.

Oh, just saw your post under blog updates :/

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Slob Vila

Posts: 271 Super StickierMan

#23 [url]

Apr 21 13 4:04 PM

Re: Super Stickman Golf 2: The Hats.

I tried for a while to make some magic happen with it on hole 7 Greens Land. but nope.

Ended up with a 9 on hole 5 Stickier Land, chucked a wobbly.

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Lunartic

Posts: 3,609 Blue Thumbs Gaming

#24 [url]

Apr 21 13 8:28 PM

Re: Super Stickman Golf 2: The Hats.

Slob Vila wrote:
I tried for a while to make some magic happen with it on hole 7 Greens Land. but nope.


I could see how that would be something to think on. We've worked out some Blue Wizard Nitro Ball magic for that shot now though.

"Wow man. You're the greatest kangaroo blooded ninja I've ever cyber met."
"a lot of strange people playing this game but you're a special one..."
Lunartic on Facebook Twitter Everyplay YouTube Badland Forum Blue Thumbs Gaming

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1221

Posts: 524 Time Lord

#26 [url]

Apr 26 13 2:08 PM

Re: Super Stickman Golf 2: The Hats.

I get them all the time when I'm trying speed runs. Lots of times when I get it, my golfer will appear on the green like he's going to take the next shot even though it's already holed out.

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#30 [url]

May 1 13 12:24 AM

Re: Super Stickman Golf 2: The Hats.

Does anyone know how many bux it costs to buy the last hat with a 100% chance?

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Slob Vila

Posts: 271 Super StickierMan

#33 [url]

May 4 13 9:50 PM

Re: Super Stickman Golf 2: The Hats.

Very disappointing news... I'd been getting anxious wanting one of my final 3 hats. Space helmet, gold crown and Pope hat. So I decided to see what my percentage would be with my 171 bux. 60% chance of a new hat. I figure that's good enough lets go for it... Nope. Black cowboy hat. Sold it back for 1700 points, and now I am buxless.

That being said, I've never played anyone with the space helmet, what does it do and can anyone post a screen shot of using it?

Ended up with a 9 on hole 5 Stickier Land, chucked a wobbly.

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Lunartic

Posts: 3,609 Blue Thumbs Gaming

#34 [url]

May 4 13 10:46 PM

Re: Super Stickman Golf 2: The Hats.

Slob Vila wrote:
That being said, I've never played anyone with the space helmet, what does it do and can anyone post a screen shot of using it?


Ouch! It's a cosmetic hat and makes the backgrounds change to night.



Might be time to drop a dollar or two in the pro shop.

"Wow man. You're the greatest kangaroo blooded ninja I've ever cyber met."
"a lot of strange people playing this game but you're a special one..."
Lunartic on Facebook Twitter Everyplay YouTube Badland Forum Blue Thumbs Gaming

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Slob Vila

Posts: 271 Super StickierMan

#35 [url]

May 5 13 12:03 AM

Re: Super Stickman Golf 2: The Hats.

That's uh, pretty cool I guess. Wonder why it's a RARE hat.

Ended up with a 9 on hole 5 Stickier Land, chucked a wobbly.

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8for6for1

Posts: 90 Dr Stableford

#36 [url]

May 18 13 8:12 AM

Re: Super Stickman Golf 2: The Hats.

Yee-ha!

Weeks of hacking away at multiplayer games and I finally got enough bux to guarantee my penultimate hat.
Thankfully it's the gold crown.

Now I can just get the couple of thousand XP to get to level 30 and I'll be happy. I've been wanting to be that little stick man from the start.

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iMonk

Posts: 149 Enlightened

#37 [url]

May 20 13 3:02 AM

Re: Super Stickman Golf 2: The Hats.

8for6for1 wrote:
Yee-ha!

Weeks of hacking away at multiplayer games and I finally got enough bux to guarantee my penultimate hat.
Thankfully it's the gold crown.



I've been at it for so long and have accumulated close to 1500 bux now with my last two hats remaining (Pope Hat, Gold Crown). I'm still waiting for Noodlecake to release the update, which will have "tweaks" to the pricing system for hats. Hopefully they don't introduce another half dozen new hats

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8for6for1

Posts: 90 Dr Stableford

#38 [url]

May 20 13 9:50 AM

Re: Super Stickman Golf 2: The Hats.

iMonk wrote:

I've been at it for so long and have accumulated close to 1500 bux now with my last two hats remaining (Pope Hat, Gold Crown). I'm still waiting for Noodlecake to release the update, which will have "tweaks" to the pricing system for hats. Hopefully they don't introduce another half dozen new hats


Oh, I didn't think of that.

My default hat setting is Blue Wizard anyway (with sticky toque if I'm having a rare foray into race mode, or the odd tache for greens/grassy land). They'll have to be a spectacularly good new hat to tempt me away!

I'm not particularly mean, by the way, I just have a "thing" against IAPs

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iMonk

Posts: 149 Enlightened

#39 [url]

May 20 13 10:36 AM

Re: Super Stickman Golf 2: The Hats.

8for6for1 wrote:

Oh, I didn't think of that.

My default hat setting is Blue Wizard anyway (with sticky toque if I'm having a rare foray into race mode, or the odd tache for greens/grassy land). They'll have to be a spectacularly good new hat to tempt me away!

I'm not particularly mean, by the way, I just have a "thing" against IAPs


Yeah, with the exceptions I encounter of a fresh new player ranked under 10 who is excited to wear his new turban or pirate hat, all those hats just end up gathering dust and never getting used again. Well except in zany SSG2 tournaments here . I'm with you about IAPS as well - it's just on principle that I won't buy one.

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1221

Posts: 524 Time Lord

#40 [url]

May 27 13 2:07 AM

Re: Super Stickman Golf 2: The Hats.

I guess 529 is the magic number. I just spent 529 bux for the space helmet....

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