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#41 [url]

Jun 7 13 8:12 PM

Re: Super Stickman Golf 2: The Hats.

Hey everyone!

So, I'm new here and can't seem to find any details on what the hats actually do or how to use them. Like, for instance, I got the Granny Hair "hat" and I'm not sure how to use it in a game. I also got the stick air breaks power-up available...but I can use that without the granny hair hat on, so I'm slightly confused. What am I missing here?

Thanks!

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1221

Posts: 524 Time Lord

#42 [url]

Jun 7 13 8:21 PM

Re: Super Stickman Golf 2: The Hats.

Wearing the Granny Hair hat makes Air Brakes sticky. So if you're wearing the Granny Hair and you use Air Brakes in a round, whatever the ball lands on it will stick to. It's like combining Air Brakes and Sticky Ball into one powerup.

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BRoZ86

Posts: 132 The Slicing Steeler

#45 [url]

Jun 14 13 3:25 AM

Re: Super Stickman Golf 2: The Hats.

Lunartic wrote:

I found a new SSG2 Hat! The "Sadist Ushanka".







I've also managed to discover a new hat! Fairly similar to yours


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Lunartic

Posts: 3,609 Blue Thumbs Gaming

#48 [url]

Jun 14 13 4:10 AM

Re: Super Stickman Golf 2: The Hats.

BRoZ86 wrote:
You up for clean ball?

Don't chose anything past tour 3 though, I'm terrible at those

No worries.
Will start a match when I get home.

What's that fancy hat of yours called?

"Wow man. You're the greatest kangaroo blooded ninja I've ever cyber met."
"a lot of strange people playing this game but you're a special one..."
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BRoZ86

Posts: 132 The Slicing Steeler

#49 [url]

Jun 14 13 4:30 AM

Re: Super Stickman Golf 2: The Hats.

Lunartic wrote:


What's that fancy hat of yours called?



I don't know yet , somthing to do with strokes, or going down 1. Ill come up with somthing

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Lunartic

Posts: 3,609 Blue Thumbs Gaming

#50 [url]

Aug 14 13 9:30 PM

Re: Super Stickman Golf 2: The Hats.

Details of the 7 new hats are now patched in on Page 1.

"Wow man. You're the greatest kangaroo blooded ninja I've ever cyber met."
"a lot of strange people playing this game but you're a special one..."
Lunartic on Facebook Twitter Everyplay YouTube Badland Forum Blue Thumbs Gaming

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#52 [url]

Aug 15 13 1:04 AM

Re: Super Stickman Golf 2: The Hats.

I'm a bit disappointed in new hats, I was expecting more when they said gamechanges new hats than 4 nitro boosts

not sure about those more/less bouncy hats but I don't really see any use for them at all

well, at least they were really cheap

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Lunartic

Posts: 3,609 Blue Thumbs Gaming

#53 [url]

Aug 15 13 1:07 AM

Re: Super Stickman Golf 2: The Hats.

Yep, the 4 Nitro Boost won't make a huge difference I don't think. It'll make a bunch of shots easier and a few extra possible but it's not as drastic a change as I was fearing might happen.

"Wow man. You're the greatest kangaroo blooded ninja I've ever cyber met."
"a lot of strange people playing this game but you're a special one..."
Lunartic on Facebook Twitter Everyplay YouTube Badland Forum Blue Thumbs Gaming

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#55 [url]

Aug 15 13 1:11 AM

Re: Super Stickman Golf 2: The Hats.

well at least I can probably get -38 on Impossible Land now

still I was really looking forward to play old courses with something new and worth wearing

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Lunartic

Posts: 3,609 Blue Thumbs Gaming

#56 [url]

Aug 15 13 1:17 AM

Re: Super Stickman Golf 2: The Hats.

1shark1 wrote:
well at least I can probably get -38 on Impossible Land now

still I was really looking forward to play old courses with something new and worth wearing

Yes!

Just off the top of my head:

EASIER
Impossible Land Hole 9
Greens Land Holes 7 & 8
A bunch of Portal Dungeon Holes
City Land Hole 6

NOW POSSIBLE
Laser Lab Hole 4

"Wow man. You're the greatest kangaroo blooded ninja I've ever cyber met."
"a lot of strange people playing this game but you're a special one..."
Lunartic on Facebook Twitter Everyplay YouTube Badland Forum Blue Thumbs Gaming

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#57 [url]

Aug 15 13 1:22 AM

Re: Super Stickman Golf 2: The Hats.

-38 on Impossible is my goal for tomorrow before exploring rest of the courses

I liked the blue wizard hat more than feather hat though

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Slob Vila

Posts: 271 Super StickierMan

#58 [url]

Aug 15 13 7:28 AM

Re: Super Stickman Golf 2: The Hats.

The Goggles says THEY DO NOTHING, but they make the acid have no effect. In fact, toy around a bit with laser ball on the acid. Sometimes it will run along the acid, then drop. Other times it will stick and buzz and you'll have to restart the course.

Very interesting.

Ended up with a 9 on hole 5 Stickier Land, chucked a wobbly.

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Slob Vila

Posts: 271 Super StickierMan

#59 [url]

Aug 15 13 7:28 AM

Re: Super Stickman Golf 2: The Hats.

The Goggles says THEY DO NOTHING, but they make the acid have no effect. In fact, toy around a bit with laser ball on the acid. Sometimes it will run along the acid, then drop. Other times it will stick and buzz and you'll have to restart the course.

Very interesting.

Ended up with a 9 on hole 5 Stickier Land, chucked a wobbly.

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Lunartic

Posts: 3,609 Blue Thumbs Gaming

#60 [url]

Aug 15 13 7:30 AM

Re: Super Stickman Golf 2: The Hats.

Slob Vila wrote:
The Goggles says THEY DO NOTHING, but they make the acid have no effect. In fact, toy around a bit with laser ball on the acid. Sometimes it will run along the acid, then drop. Other times it will stick and buzz and you'll have to restart the course.

Very interesting.


Cool!
I'll copy the last part over to the bugs thread.

"Wow man. You're the greatest kangaroo blooded ninja I've ever cyber met."
"a lot of strange people playing this game but you're a special one..."
Lunartic on Facebook Twitter Everyplay YouTube Badland Forum Blue Thumbs Gaming

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